# content
I added support for cliffs to my OSM Pastel style some time ago, and today I realized that OMT supports aretes and ridges too, so here is my initial attempt.

Arete's are described as "A thin, almost knife-like, ridge of rock" in the wiki, and you see them on the right below the cliff. Ridges are flatter, and you see them mid and left in the image, some following the path. I'm not completely happy with the way #MapLibreGL handles the hatching where there are sharp turns in the line, but I do find this solution acceptable.

Cliffs, arete's and ridges are not rendered by the default OMT style at this point in time.

Carto screenshot for comparison.

#OpenStreetMap #OpenMapTiles

# contentMap.en
I added support for cliffs to my OSM Pastel style some time ago, and today I realized that OMT supports aretes and ridges too, so here is my initial attempt.

Arete's are described as "A thin, almost knife-like, ridge of rock" in the wiki, and you see them on the right below the cliff. Ridges are flatter, and you see them mid and left in the image, some following the path. I'm not completely happy with the way #MapLibreGL handles the hatching where there are sharp turns in the line, but I do find this solution acceptable.

Cliffs, arete's and ridges are not rendered by the default OMT style at this point in time.

Carto screenshot for comparison.

#OpenStreetMap #OpenMapTiles

# attachment[].name
A screenshot of openstretmap in OSM Pastel style, showing the area around the top of Ben Nevis in Scotland. There are cliffs, represented as lines with a hatching towards the falling side of the cliff, aretes represented as lines with thin hatching to both sides, and ridges, represented as lines with hatching shifting from side to side.

# attachment[].name
Same area  around the top of Ben Nevis,  a screenshot of OpenStreetMap in the default Carto style. The arete's and ridges appear more blurry, the ridges actually just as a blurry line.